Also the second stage's time X trigger is very punishing (reveal two cards per player). This of course makes the scenario very thematic but can also can make it drag a little bit if locations do not show up. You mostly search for him do it by exploring various locations which allows you to discard cards from this special deck until you find the Orc. This scenario takes 20 cards out of your deck and asks you to shuffle the dreaded Orc into them. It gets even worse when you realize that you need to catch him instead of killing. Looking for an Orc in the hostile mountain region sounds like a bad idea. VERY fiddly, easy to forget all the effects (I would say that it is even worse with more players) Requires specific deck building (keeping your hand size low) This in theory sounds great but in practice it gets very fiddly (it is easy to forget all the triggers) very fast. It is heavily concentrated on punishing players for cards in their hands and drawing cards. This scenario is combat heavy but at the same time it requires quite a lot of progress to be placed in order to win. We combat the Dunland tribesman on the border between Rohan and Isengard to save. In general scenarios in this expansion are quite good and varied. On the other hand it is very easy to forget all the effects that trigger when you draw a card which makes this particular mechanic quite fiddly. On one hand it combats some of the standard card drawing decks forcing us to be more creative with deck construction. I have to say that I am on the fence about this one. Enemies get stronger for each card in your hand, they make extra attacks when you draw cards, treacheries rise your threat for each card. Punishing players for drawing cards - It is especially visible in the first scenario of the box (The Fords of Isen). Taking all of this in my final rating of this new concept is so-so but the potential is there and I am eager to see what APs will bring to the table. The cards that do have this kind of triggers seem underwhelming at best (take the lore messenger: 2 cost lore ally with 1 WP that gets additional willpower via doom - he is so weak and so unreliable. In combination with doom player cards this seemed like a very powerful deck archetype. Mechanically they tend to be very efficient at the start of the game giving you breathing room and do tend to loose their value towards the end of the game (as resources tend to be plentiful then and threat starts to become an issue).ĭesigners decided that they will also create cards with effects that trigger when your threat rises due to the doom keyword. Nevertheless I think that it would be better if the spheres got doom effects allowing them counter some of their drawbacks instead of adding more cards boosting their natural strengths.ĭoom player cards underline the point: "power corrupts" which is thematic and was mostly missing from LCG so far. lore card gives card draw for threat gain). The selection of this cards in the box is decent and in general goes with the strength of the spheres (ex. This in itself gets very high mark from me. This adds to the design space as we essentially get a new currency in the game (you pay for the cards with your threat instead of resources). We were to get powerful cards that come with drawback i.e. I will handle the punishment once or twice and use the time to build up my position.ĭoom on player cards - this sounded amazing. do I need to go along fast to avoid triggering the time effect or, I am very impressed with it especially if it really gives a player the choice: This is a very thematic and efficient mechanically. Time X keyword - In general it works like this: certain key cards (quest cards mostly in this expansion) have a punishing effect that triggers X rounds after the card shows up (and then the card starts counting again). I have to admit that this is excellent choice as the developers can explore very profound element of the story by filling the details that were never fully explained by J.R.R. into the vicinity of Isengard before Saruman decided to leave free peoples to pursue his own dark path. This time FFG decided to take to an interesting place of Middle Earth i.e. It is been a while since I've played the previous deluxe expansion.
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